Tag: Open World

The Elder Scrolls V: Skyrim Second Opinion

Beautifully Boring

The Elder Scrolls V: Skyrim Screenshot

HIGH Climbing to the top of a mountain, seeing a location far off in the distance, and being able to travel to it.

LOW The endless series of repetitive filler quests that do nothing but pad the game's running time.

WTF Why is it okay that the main quest is so boring that people brag about not completing it?

The Elder Scrolls V: Skyrim Review

It's the Journey, not the Destination

The Elder Scrolls V: Skyrim Screenshot

HIGH The culmination of the Dark Brotherhood questline.

LOW Being spoken to as a Nord, even though I'm an Argonian.

WTF *Shoots child in the face with an arrow* Stop! You're under arrest! *pays 1500 gold* Okay, you're free to go.

GameCritics.com Podcast Episode 65: Batman Arkham City, Zelda Skyward Sword, More Skyrim, Corpse Party, Fate/Extra

Brad's back with a vengeance, smacking down accusations that he's playing The Elder Scrolls V: Skyrim incorrectly. Also: The Legend of Zelda: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.

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Zelda’s wacky controls and Fallout: New Vegas

Fallout: New Vegas Screenshot

After Skyrim bored me to the point that I did not care to continue, I was still in the mood for a Western-style RPG, and a quick look at my backlog reminded me that I still had an unopened copy of Fallout: New Vegas that I picked up but never played thanks to the widely reported of glitches and bugs that plagued it.

Gamer pay and ‘Rimming wrong

The Elder Scrolls V: Skyrim Screenshot

So I've formally bailed on The Elder Scrolls V: Skyrim. However, after my initial post about being tired of it after fifteen hours, I was inundated with comments from people on Twitter and elsewhere regarding my lack of enthusiasm for it.

Fifteen hours with Skyrim–and that’s enough

The Elder Scrolls V: Skyrim Screenshot

So, Skyrim. Everybody's heard of it, everybody's playing it, and it's getting stellar reviews. Clearly this game is the jam for a whole lot of people right now, and that's pretty cool. Seriously, no hate coming from me towards those of you who dig it, at all. For me, though… I have to say I'm just not feeling it.

State of Play with Brandon Bales: Kellee Santiago, Part One

Welcome to the first episode of State of Play.

This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.

Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.

I am so super-excited to launch this show, as it's been a real labor of love.

GameCritics.com Podcast Episode 64: Skyrim, Assassin’s Creed, Reviewing Multiplayer

Not everybody's thankful for Skyrim this week, but most of us are. We explore this latest epic entry in The Elder Scrolls quintology. Plus, what the heck is Ubisoft doing with Assassin's Creed? (Beats us.) And is it ever OK to ignore multiplayer modes when reviewing games? We think so, and we'll tell you why. Many thanks to our very special guest, the brilliant Rhea Monique! With Chi Kong Lui, Mike Bracken, Richard "Bob Dylan" Naik, Tim Spaeth, and Tim Spaeth again as the mysterious and enigmatic J. Bradford Gallaway IV.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.