En Este Mundo De Malos, El Bueno No Tiene Nada

HIGH An in-game radio station full of salsa songs.
LOW Awkward changes to the gameplay loop that don’t move the series forward.
WTF Way more work needs to be done…
During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.
With its eerily familiar locations, its plot about freeing an island from brutal dictator, and a casually-murderous villain from the TV show Better Call Saul, Ubisoft’s upcoming Far Cry 6 immediately feels like a knowing throwback to the genre-redefining Far Cry 3. The crucial difference between them, however, lies in the point of view. Where FC3 wanted players to feel baffled and intrigued by the strange new world they were exploring, FC6 puts them in the role of a citizen of Yara, the fictional Carribean island on which the game is set.
The original Everspace – which I Did Not Review back when it came out – was something of an oddity. A space combat roguelike, it inserted some pretty stunning production values into a subgenre that, at the time, was largely confined to low-budget indie projects. We got the gorgeous vistas and exciting dogfights of a modern Freespace successor, but folded and fitted into a digestible run-based structure.
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