Far Cry is a diverse series that has varied wildly across its sequels. Far Cry 4 broke this trend by not only being in the same universe as Far Cry 3, but by reusing a majority of the same gameplay ideas. Another way it broke the cycle? By adding choice.
Tag: Open World
While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads’ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky’s promises. It’s a game matching NMS’ 70s sci-fi look but keeping the scope to a single planet. Will setting more modest goals lead to a better result?