HIGH It’s one of the richest open worlds ever created.
LOW Endless imvasions.
WTF Seriously, how is anyone supposed to figures these sidequests out?
HIGH It’s one of the richest open worlds ever created.
LOW Endless imvasions.
WTF Seriously, how is anyone supposed to figures these sidequests out?
During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.
With its eerily familiar locations, its plot about freeing an island from brutal dictator, and a casually-murderous villain from the TV show Better Call Saul, Ubisoft’s upcoming Far Cry 6 immediately feels like a knowing throwback to the genre-redefining Far Cry 3. The crucial difference between them, however, lies in the point of view. Where FC3 wanted players to feel baffled and intrigued by the strange new world they were exploring, FC6 puts them in the role of a citizen of Yara, the fictional Carribean island on which the game is set.
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