An Odyssey Worthy of Zeus
HIGH Kassandra is the one of the best game protagonists in recent years.
LOW The mercenary system feels tacked on.
WTF The framing story set in the present day still exists.
While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads’ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky’s promises. It’s a game matching NMS’ 70s sci-fi look but keeping the scope to a single planet. Will setting more modest goals lead to a better result?