The greatest accomplishment of Pokémon Pinball was that it made me forget I was playing a pinball game. I have never liked pinball games and even after playing Pokémon Pinball, I still don't like them, but I am always happy to pick up Pokémon Pinball. It must be that organic feel to the game that Chi talked about because Pokémon Pinball certainly feels more personal than the mechanical ones.
I agree with Chi about the Miyamoto-esque experience provided by Pokémon. It turns away all conventions of the industry. There are no naked women, no hulking heroes, and no smart-mouthed mascots. You are encouraged to simply play. Have fun and enjoy yourself at your own pace.
Baseball purists might as well stay away from this thing. You won't find a simulation in any part of Ken Griffey Jr.'s Slugfest, but you will have a good time. It's not heavy in realism or stats, but it does mimic the game of baseball and adds it's own personality, […]
In the world of Nintendo 64 baseball, two franchises stand above the rest: Nintendo's very own Ken Griffey series and Acclaim's All-Star Baseball series. Thus far, it's been a heated rivalry and like most fierce competitors, neither will accept defeat or rest on its laurels. It's a new season and with it comes a new set of entries. This year's Ken Griffey is called Slugfest and it's time for us to see if developer Angels Studios made the right moves in the off-season. Batter up!
For me, it boiled down to one simple thing: the camera angles. While Dale pointed it out as a flaw, he didn't address it with the appropriate degree of severity. The camera angles in Slugfest destroyed this game.
Stubborn as they are, Nintendo just would not deliver the hardcore fighter that fans of the genre demanded for the Nintendo 64. They fell back to their corporate policy of making games that were fun to play for the entire family. Instead of a hardcore brawler, Nintendo produced a hybrid. A game that plays as much like a platform title as it does a fighting game. The mixing of genres was not the only risk taken with the game. Nintendo avoided using the generic cast of muscle-bound men and women or mutants and animals and instead went in a totally different direction. In Super Smash Brothers, you get to control any of your favorite mascots from the Nintendo game library. The object of the game is simple: pummel your opponents and knock them off the stage until you're the only one left.
Surprisingly, its not fighting or platform game fans that will feel most at home with Super Smash Bros. Instead, it's Bomberman fans who will appreciate this rambunctious cart the most (with its lively multiplayer battles). The lack of depth will hurt older gamers the most, but 'party' modes will attract […]
Any fan of the movie will love this game. It doesn't have a deep story but that's not its draw anyway. It successfully takes one segment from the movie and lets you be a part of it. Racing fans will love it because it handles better than most other racers […]
You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.
The over-the-top multiplayer mode in Super Smash Brothers was good enough to outweigh the games major flaws for Dale, but that wasn't the case for me. I simply couldn't get past how shallow this game played in single or multiplayer modes. For me, it boiled down to the near-MIA of attack moves.