I thought I was enjoying Sunshine for the first hour or so that I played it, but then it hit me: I wasnt enjoying the game at allI was just happy to see Mario after a six-year hiatus. As I ventured further into the world of Delfino Island, I realized that Sunshine was a rather average game with some serious issues in terms of control and the camera system.
Tag: Nintendo EAD
According to ESRB, this game contains: Comic Mischief
I spent the last holiday season as a salesclerk in the electronics department of the toy store I currently work at. Early on, during that time, we received the much-anticipated GameCube demo station, allowing customers to experience some of the games soon to be made available. Even during the worst rushes imaginable, a distinctive tune would always catch my attention, forcing me to look at its point of origin: a television screen displaying a multitude of nervously active and brightly colored beings moving about frantically. Initially, the cheery music and preschool like characters led me to see it as another typical kiddy game cooked up by Nintendo. Not to say that this is a bad thing but in this case first impressions, which are always important, were not favorable to Pikmin. Of course, as the saying goes, never judge a book (Or in this case, a game) by its cover.
According to ESRB, this game contains: Mild Violence
Pikmin may look cute and cartoon-y, but you'll be hard-pressed to find a game with gameplay as engaging.
Writing a review for a game in Nintendo's Legend of Zelda series is different than writing a review for other games, because Nintendo's work allows discussion of higher level elements such as form and structure rather than implementation. The camera for example, which has been the bane of most other third-person games, Majora's Mask somehow improves from Ocarina of Time.
Playing The Legend Of Zelda: Majora's Mask is like returning home after a long time away.
IT'S ALL TRUE! EVERYTHING DALE SAYS IS TRUE! In fact, everything you've heard or read from critics, gamers, magazines, web sites, television, family, and friends is true. This is the game of the century and who am I to disagree? After all, I'm one of the converted. Nothing I say or do will have any significant impact on your feelings toward the game or its historical precedence, but nonetheless, I will throw in my two cents and let it float out into the endless sea of cosmic thought that already surrounds this legendary game.
Nintendo remained the only developer that seriously believed great games could be done on the Nintendo 64 and to finally prove it they decided to produce one of the most epic role-playing games ever made and let the consumers decide. The Legend Of Zelda: Ocarina Of Time is Nintendo's answer to every question ever asked about video games and video game design. Miyamoto and his team created an imaginary world called Hyrule and invited us to all come play in it.
Nintendo seemed eager to go after all aspects of the game with equal fervor. Even though about half of the game's memory is taken up by the audio, Star Fox 64 is packed with large branching levels filled with superb graphics and a huge variety of enemies. The design of each world shows a level of brilliance that isn't matched by many shooters to this day. There isn't one level that isn't filled with big battles. Whether it's taking on a squadron of Gundam robots or dogfighting with alien ships, everything feels intense yet entertaining.