The Rub Rabbits! from Sega is the sequel to 2004's Feel the Magic: XY/XX. At the time, Magic was the most creative example of integrating the variety of ways the Nintendo DS's hardware could function. Although it was short and a little unbalanced, Magic had striking visuals and a truly bizarre sensibility. The Rub Rabbits! carries on the traditions faithfully and provides more of the same.
Tag: Nintendo DS
Okay, so there's no real subtext to explore in Frogger: Helmet Chaos. Try as I might, I couldn't read any additional layers of meaning into the game's plot, about a mad crocodile scientist building helmets that turn various animals into mindless automatons. No, it seems that a Frogger game really is just a Frogger game, a test of hand-eye co-ordination and basic reason skills with a pleasant cartoon countenance.
Bringing Metroid to three dimensions seemed like an impossible task, but it was done and done to perfection. After such an accomplishment, squeezing it onto the Nintendo DS seemed challenging, but not as vast a leap.
According to ESRB, this game contains: Crude Humor, Mild Cartoon Violence
According to the ESRB, this game contains: Comic Mischief
Come on, Miyamoto, where's Mario? The world clearly wants more, but it's been ages since gamers were treated to a true sequel that takes it to the next level. The wretched Super Mario Sunshine doesn't count since all parties involved have basically admitted it was a one-off, and all these random sports and party games do is remind people that one of the world's most recognized icons has yet to make the appearance that we're all waiting for.
During recent debates on the matter of the emotional impact in gaming, people tend to forget one very important reaction to virtual worlds, a reaction both profound and necessary for a satisfying gaming experience: empathy.
Parents don't need to think twice. Nintendogs is truly suited for all ages. It might even be a suitable test if your kids ask for a real life pet. Nintendogs will give them at least a glimpse of the kind of responsibility that comes with an animal friend. Innovation junkies […]
Described by artist-creator Tosho Iwai as a mixture of a microscope, a tape recorder, a synthesizer and a Nintendo Entertainment System, the program (which is the safest thing I can call it) makes as much sense as that mission statement seems to. The best way to approach it is to think that it's an experience to be felt with the senses the DS is able to cater to, by its use of touchscreen and button interaction with graphical elements to create sound.
The GBA games were high-quality titles, and on the DS, Castlevania: Dawn of Sorrow is no exception. I definitely agree with Brad in this regard. Yet, for all the quality of the work, I feel Castlevania has finally—for now—run out of steam.