To anyone whos played Banjo-Kazooie, Donkey Kong 64 (DK64) can give you a serious case of déjà vu. First off, the two games look strikingly similar. In some instances, it looks like worlds were plucked right out of Banjo-Kazooie and pasted into DK64. The textures and colors of the landscapes, although a bit more detailed and abundant, seem familiar and barely changed.
Tag: Nintendo 64
On one level, never before on the N64 system has there been a game that achieves such a balance of depth, realism, maturity, and intensity the way Rainbow Six does. This is a game that may look like an FPS on the surface, but in actuality, its more a real-world simulation of squad-based tactics during 12 rescue or assault-type operations.
According to ESRB, this game contains: Mild Animated Violence
In the early days of gaming on the NES, the technological limitations of the hardware prevented developers from accurately recreating real world activities like skiing or hiking. Hence, the act of collecting coins and such was used in videogames as a metaphor and substitute for the absence of those activities. […]
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
According to ESRB, this game contains: Animated Violence
Well first off, being the defensive player that I am I take issue with the design of the levels as well as Chi's "cowardly tactics" comment. I like wide open areas that allow for some degree of hiding and I wasn't thrilled by the fact that I couldn't go too many steps in some levels without running into another player or opponent. The other thing is the sheer monotony of the single player. Don't get me wrong it is functional but it's obviously been made for those who couldn't get enough of four-player GoldenEye 007 and Quake 64 II and are dying to build up their skills here and later show them off against friends.
Actually the third release bearing the Turok name, Rage Wars unlike its two previous efforts, jettisons the traditional one-player mode for full-featured multiplayer options instead. That's not to say that there isn't any semblance of a single-player game.
The main problem is that Courtside 2's attempts to improve upon the original either do not alleviate the old flaws or end up unearthing entirely new ones. For example, foul calls were extremely unbalanced in the original Courtside.
For N64 owners looking for a serious hoops simulation, this season has yet to show any clear winners. NBA Live 2000 is horrid and the jury is still out on NBA Jam 2000. Courtside 2 isn't terrible and does sport some truly interesting features like personal player development, but I […]