Looks Just Like a Good Friend of Mine
HIGH Non-violent, non-stressful, family-friendly gameplay.
LOW Might be too similar and unpolished for those familiar with Keflings.
WTF There's still no "everybody stop everything right now" function?
HIGH Non-violent, non-stressful, family-friendly gameplay.
LOW Might be too similar and unpolished for those familiar with Keflings.
WTF There's still no "everybody stop everything right now" function?
HIGH Non-violent, non-stressful, family-friendly gameplay.
LOW Overlooking a Kefling with a message and getting stuck for half an hour.
WTF There's still no "everybody stop everything right now" function?
I just completed A World of Keflings (XBLA) late the other night and I'm currently in the middle of writing the review. It's a great little title and I enjoyed it quite a bit. I definitely recommend it if you're on the fence, or if you're in the market for something kid-friendly, yet mentally stimulating enough for adults. It's good stuff.
I haven't had a whole lot of time to devote to straight-up gameplaying. What little time I have had has been going to A World of Keflings on XBLA, and it's been time well spent. I'm working on a review for it at the moment, but I haven't rolled credits yet.
Although the New Xbox Experience is slowly growing on me, the best thing about making the transition was being greeted with an instantly-addicting new Arcade game making use of Microsoft’s avatars: A Kingdom for Keflings. Developer NinjaBee's Steve Taylor (company owner) and Kevin Heap (lead programmer on A Kingdom for Keflings) were gracious enough to spend a few minutes talking to me about Keflings and their other titles.
HIGH Playing a game with no danger in the formula was totally refreshing.
LOW There's no command to tell all the Keflings to drop what they're doing.
WTF Realizing that the most advanced workshop can't make some of the simplest pieces.
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