The debate surrounding the notion of a lower difficulty setting in From Software’s latest game, Sekiro: Shadows Die Twice, has reminded me of another exceptionally difficult ninja game and how it handled a lower difficulty setting — Ninja Gaiden.
Tag: Ninja Gaiden
Taking a Stab at a New Audience
HIGH Swooping down onto an enemy battleship before destroying the entire fleet.
LOW The versus multiplayer is intolerably bad.
WTF "Hello Canna, I'm Ryu. It means 'Dragon.' Now, shake this scabby corrupted hand of mine. I said shake it!"
In this second part of our initial PlayStation Vita impressions pieces, Michael A. Cunningham gives his thoughts on some of the Vita launch titles. Michael has been burning through a stack of titles, spending between one and three hours with each.
Intruder is a Class A ninja!
HIGH Pulling off the dual-sword finishing combo that turns your opponent into the second-best thing since sliced bread.
LOW Stupid, pointless fetch-quests.
WTF Big-boobed sidekick gets her own helicopter and a bazooka, while I get little throwing stars and arrows.
Ninja Gaiden has become some strange sort of initiation rite for self-proclaimed hardcore gamers. "You don't like it? You're simply not good at it!" seems to be the tagline. While that might be true in some cases, it's also a very annoying rhetorical trick to turn every criticism of the game into a proof of the reviewers assumed wimpness.
Of all the hideous monsters and hellspawn that haunt Tecmo's third-person action game Ninja Gaiden—mace-weilding zombies, giant fire-breathing worms, faceless samurai—nothing frightened me more than demon hunter Rachel's ridiculously oversized breasts. No kidding. When I first encountered them—they're seriously the size of small Third World countries—I let out a ninja-like cry—something like "Aiieeeee!"—then braced myself (left trigger! left trigger!) for their attack.