Tag: Nathan Fouts
Indie developer and fighter of good fights Mommy's Best Games recently released Serious Sam: Double D—XXL on Xbox Live Arcade (XBLA). The big cheese of Mommy's Best Games, Nathan Fouts, explains everything anyone needs to know about XXL, and a few other topics came up, to boot. Apart from the noogie he gave me (it still smarts!) the interview went rather well.
Second Time's the Charm
HIGH Eight lasers firing at once, annihilating everything onscreen.
LOW Where are my Golden Guns, MBG?
WTF This time around, I'm going to say… dynamite-powered unicycle.
Like Lemonade… but with Explosions
HIGH Floating in the shield and dropping deathballs from above.
LOW It's way too easy to miss on the Indie channel.
WTF This game only costs one dollar… and it's great!
The Best Possible Way to Spend a Buck.
HIGH Adds two new great ideas to a classic genre.
LOW It's over too soon.
WTF Where's the rest of that giant android lady?
For those of you who've (still) been paying attention, a great little game called Weapon of Choice hit the Xbox 360's Indie Games area a while ago, and quickly became one of my favorites on the system. It should be one of your favorites, too—it was great stuff, and well-done. Following such an energetic title can't have been easy, but developer Mommy's Best Games and its mastermind Nathan Fouts have come up with not one, but two projects.
We welcome back two of our favorite guests, Nathan Fouts of Mommy's Best Games, and Bryan Jury of Epicenter Studios. They bring us up to speed on what's been happening since their last appearances and talk about their new games, Shoot 1UP and Rock of the Dead. These guys are funny, candid, and filled with pie. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Bob Costas" Spaeth.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
Spent last night and part of today playing (surprise!) Mass Effect 2 on the Xbox 360. So far it's been a wonderful to return to a universe that I fell so hard for the first time around, and at the same time, I felt a bit of dismay over some of the changes. I'm still extremely early in the adventure so I'm not going to shoot my mouth off just yet (plenty of time for that later) but I will say that the game isn't be the "insta-10" that some readers might have assumed I'd peg it as.