Tag: Narrative

Interview With Emeric Thoa – The Game Bakers

Haven caught the industry by surprise by capturing romance among the stars with a game that’s equal parts RPG, cooperative date night and sci-fi art piece. I sat down with Haven’s creative director, Emeric Thoa, to learn how the Game Bakers gave rise to such a fresh take on romantic gaming. 


This Is Not A Review: The Blueness Of A Wound

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: The Blueness of a Wound, developed and published by ZAPERART.


The Signifier Review

Alexa, I’m Depressed

HIGH Exploring a murder victim’s childhood memories.

LOW Losing track of the necessary data to complete the sequence.

WTF Getting stuck on random textures while trying to replay the ending.


Transient Review

A Confusing Walk

HIGH A cyberpunk setting mixed with HP Lovecraft.

LOW Simple, boring puzzles.

WTF I’m still not entirely sure what the story was about.


The Red Lantern Review

There’s Snowplace Like Home

HIGH Petting! All! The! doggos!

LOW Dying of starvation twice in a row, with no hope of collecting food.

WTF Getting the sled stuck in an infinite loop.


I Am Dead Review

Slicin’ My Way To Heaven

HIGH Finally finding that Gherkin.

LOW Going crazy trying to find all the Gherkins.

WTF Finding out about the fishfolk that live on the island.


Pendragon Review

Wandering Warriors Of Woe

HIGH Unsurpassed storytelling. Fantastic takes on classic characters.          

LOW Some fiendishly difficult battles. Clues are difficult to discern.

WTF Arthur abandoned Excalibur??!?!?