Haven caught the industry by surprise by capturing romance among the stars with a game that’s equal parts RPG, cooperative date night and sci-fi art piece. I sat down with Haven’s creative director, Emeric Thoa, to learn how the Game Bakers gave rise to such a fresh take on romantic gaming.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: The Blueness of a Wound, developed and published by ZAPERART.
Alexa, I’m Depressed
HIGH Exploring a murder victim’s childhood memories.
LOW Losing track of the necessary data to complete the sequence.
WTF Getting stuck on random textures while trying to replay the ending.
Trouble On The Moon
HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?
A Confusing Walk
HIGH A cyberpunk setting mixed with HP Lovecraft.
LOW Simple, boring puzzles.
WTF I’m still not entirely sure what the story was about.
There’s Snowplace Like Home
HIGH Petting! All! The! doggos!
LOW Dying of starvation twice in a row, with no hope of collecting food.
WTF Getting the sled stuck in an infinite loop.
LOW How long it took me to figure out how to deal with black shields.
WTF Why aren’t more roguelike fans talking about this one?
Slicin’ My Way To Heaven
HIGH Finally finding that Gherkin.
LOW Going crazy trying to find all the Gherkins.
WTF Finding out about the fishfolk that live on the island.
Wandering Warriors Of Woe
HIGH Unsurpassed storytelling. Fantastic takes on classic characters.
LOW Some fiendishly difficult battles. Clues are difficult to discern.
WTF Arthur abandoned Excalibur??!?!?