Tag: Narrative

Adios Review

Interview With The Assassin


HIGH The protagonist is thoroughly believable.

LOW An unsatisfying ending.

WTF The horse gulping down apples in a single bite.


Conarium Review

Made With Plenty Of Love And Craft


HIGH It nails that Lovecraft tone.

LOW An annoying chase sequence sucks the atmosphere out.

WTF The protagonist sounds like Paddington Bear at times.


Maquette Review

A Canvas Of Love And Loss


HIGH The unique storytelling is a prime example of videogames as an art form.

LOW Framerate issues become severe when entering new areas.

WTF The interpretation of what spiraling looks like after a breakup is chilling.


Everhood Review

Immortality, Morality, and Dancing

HIGH The combination of profound themes and wacky characters is terrific.

LOW Dodging rhythm-based attacks off-beat is counterintuitive.

WTF Buddha throwing musical notes at me.  


Interview With Emeric Thoa – The Game Bakers

Haven caught the industry by surprise by capturing romance among the stars with a game that’s equal parts RPG, cooperative date night and sci-fi art piece. I sat down with Haven’s creative director, Emeric Thoa, to learn how the Game Bakers gave rise to such a fresh take on romantic gaming. 


This Is Not A Review: The Blueness Of A Wound

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: The Blueness of a Wound, developed and published by ZAPERART.


The Signifier Review

Alexa, I’m Depressed

HIGH Exploring a murder victim’s childhood memories.

LOW Losing track of the necessary data to complete the sequence.

WTF Getting stuck on random textures while trying to replay the ending.