Another week, another online shooter. After an interesting first showing during one of last year’s Nintendo Directs, Hi-Rez Studios’ (Paladins, Smite) latest entry into competitive shooters is finally out in beta phase.
“It definitely looks like an Overwatch rip-off,” my cousin said, when I sent him a text about Rocket Arena.
If It Bleeds, It’s Still Hard To Kill
HIGH Looking into the trees and spotting the camouflaged Predator.
LOW Hearing the Predator stomping around like a doof.
WTF So… who won that match?
Anime Grinding Simulator
HIGH Fantastic visuals.
LOW It feels like there’s only half a game here.
WTF The insane and pointless grind.
HIGH The new mounts are a fantastic addition to the formula.
LOW Environmental slope attacks not triggering when they should.
WTF Shouldn’t there have been a Dragon’s Dogma crossover event by now?
It’s a safe bet that anyone who mentions Disintegration will likely mention Halo in the next sentence due to the developer’s history with that franchise, and it’s probably why people are paying attention to this game. Anyone being honest, though, will then mention that this title (at least in the closed beta) has more in common with Overwatch.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Dragon Marked for Death, developed by Inti Creates and published by Nighthawk Interactive.
Dig in, baby!
HIGH Dazing an Aragami and the whole squad wrecking its face before it can recover.
LOW The battle system lends itself to plenty of repetition.
WTF Nobody on the ship finds Phym annoying?