Kojima Delivers

HIGH The constant stream of Likes from people using my structures.
LOW One dreadful product placement.
WTF Guillermo del Toro’s character is voiced by someone else?
HIGH The constant stream of Likes from people using my structures.
LOW One dreadful product placement.
WTF Guillermo del Toro’s character is voiced by someone else?
HIGH Capirotes.
LOW Too much insta-death platforming.
WTF Literally any cutscene out of context.
HIGH Battles on collapsing ice.
LOW Blackveil Vaal Hazak.
WTF Curious use of soprano sax in the final boss theme.
Monster Hunter World’s first (and supposedly only) major expansion, Iceborne, is set to release on Friday, September 6. Given that the base game remains Capcom’s best-selling release to date – having finally connected with a mainstream audience in the west – I imagine that a lot of people are itching to jump back in. But, based on what I’ve played, you may want to hold off and consider whether or not you’re prepared.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Remnant: From the Ashes, developed by Gunfire Games and published by Perfect World Entertainment.
HIGH A nice environmentalist undertone.
LOW Constantly slamming on the X button to make the levels navigable.
WTF Awkward, uncomfortable PSVR implementation.
HIGH The
isometric levels are harmless enough, I guess.
LOW Entry-level
ruminations on the loss of innocence.
WTF Not having
an option to exit to desktop.
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