My time with The Medium has convinced me that if videogames ever hope to be held in the same regard as literature and cinema on the storytelling front, they need editors – someone whose entire job is to determine what stays and what goes, and to arrange the remaining pieces into something focused and coherent.
Tag: Mike Suskie
Eugh. I shouldn’t have waited to do this.
HIGH It’s staggeringly beautiful.
LOW I never want to hear the word “honor” ever again.
WTF The absolute stockpile of headbands I’ve accumulated.
Don’t Fall Asleep
HIGH It looks great.
LOW It’s dark, confusing and boring.
WTF Did they just pull a guy off the street and ask him to do voiceovers?
HIGH Just watching the monster do its thing.
LOW The lack of a map occasionally makes navigation frustrating.
WTF Why do humans have such trouble dislodging themselves from ladders?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: MindSeize, developed and published by Kamina Dimension.
HIGH Harvesting spinal fluid.
LOW Repetition severely dampens the scares.
WTF An enemy type straight out of Left 4 Dead.
Hard Times In The Big Easy
HIGH The melee combat.
LOW General jankiness, especially when it comes to the sound.
WTF Dirty bandages have no negative effects…?
We Shall Always Remember The Night
HIGH A real tearjerker of a final reveal.
LOW Some of the new abilities don’t have broad use.
WTF How is the music even better this time?
Disappointing As Hell
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?