Combining the Best of the Past and the Present
HIGH Finishing a particularly nasty bit of platforming in the last level.
LOW Not being able to see Rayman when the screen zooms out.
WTF Disco dancing with the main villain for absolutely no reason.
HIGH Finishing a particularly nasty bit of platforming in the last level.
LOW Not being able to see Rayman when the screen zooms out.
WTF Disco dancing with the main villain for absolutely no reason.
Surely we can't find anything negative to say about Rayman Origins, right? Errrrr…. Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
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You didn't really think Ubisoft was going to make a sequel to Beyond Good & Evil did you?
IndustryGamers: Most publishers make decisions based on sales, so what made Ubisoft decide to pursue Beyond Good and Evil again?
Laurent Detoc: Well, I didn't say there's definitely going to be another game. I said something had leaked, which means we've been working on some Beyond Good and Evil stuff, but whether there's going to be another game or not, that's something for the future. But getting to your question as to why there's work on the IP again, it's a creative people business; the creative talent is interested in it and possibly exploring how to do it from a new angle.
(Via Disability Studies, Temple U):
Penny L. Richards, scholar with UCLA's Center for the Study of Women and historian of disability and special education (among other things) asks about the game Raving Rabbids: TV Party (emphasis and bold in the original):
Crazy, wacky, raving, and rabid too… which all apparently mean screaming with wide open mouths and unfocused eyes, causing havoc, chaos, destruction? "Get ready for you and all your friends to go insane." Lovely.
It's odd. The platforming genre hasn't seen much in the way of innovation lately. Super Mario 64 wrote most of the rules of 3D platforming, and just about everything that came after followed those rules rather diligently. But despite this, I think the last couple years have been a renaissance of sorts for the genre.
Ubi Soft seems to aim its humor at veteran gamers who have played dozens of platforming games in their time. It seems to be their way of making up for gameplay that is mostly standard, if well executed, platforming fare.
According to ESRB, this game contains: Mild Violence
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