On The Verge Again
HIGH Yo, it’s Axiom Verge on the TV or on the go.
LOW $20 may be a tad high for a two-year old game with no extras that’s on sale all the time.
WTF One guy made every aspect of it. I am clearly inferior to this man.
Stop me if you’ve heard this before — a 2D platformer borrowing from Metroid and Castlevania which also has roguelike elements just hit Steam Early Access. This time, though, the game already feels finished, and has been nearly impossible to put down for the past week. Dead Cells manages to go beyond genre pastiche and freshens up one of the most crowded spaces in gaming. It’s well worth checking out even in its “unfinished” state.
HIGH When the game starts inverting and magnifying gravity.
LOW The cut-scene preceding a major boss encounter that depicts Samus as a sobbing child.
WTF Could you have maybe let me use the Varia suit before I spent all that time dying from heat?
Have we been too hard on Nintendo? According to your feedback, we have. We take a thoughtful look at the company, it's past, present, and future and offer our definitive stance on The House of Mario. Don't worry, it's not 60 straight minutes of unbridled hate. 56 minutes, maybe. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
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After an extended trek through the bloated and tedious middle of the Metroid Prime trilogy, the execrable Echoes, I was more than a little hesitant to start another session with the usually-enjoyable Samus Aran. After the last installment, I felt certain that Retro Studios had run out of ideas and lost the touch that originally brought this famously 2D series into the third dimension with such grace. After biting the bullet and giving it a try, I found that the end result was better than I had expected… though a bit too familiar.
Being a game critic is sometimes a difficult task. Some games are a joy to play and review, whereas a bad game turns reviewing into a voluntary form of torture, like sitting through a Britney Spears "comeback" performance. Where does Corruption sit on the scale?
This morning I awoke to my Wii's disc tray pulsing with that seductive blue glow that implies internet activity is going on. I was curious as to what might be updating. Most recently that glow brought news of a Wii system update. (Incidentally, the new Wii store shopping experience is an improvement for Virtual Console perusal.)
Bringing Metroid to three dimensions seemed like an impossible task, but it was done and done to perfection. After such an accomplishment, squeezing it onto the Nintendo DS seemed challenging, but not as vast a leap.
On the subject of Echoes, however, Andrew and I couldn't have more diverging opinions. Where he has appreciation and tolerance, I have nothing but impatience and scorn. Simply put, Metroid Prime: Echoes was far and away the most tedious and inspiration-free game that I actually bothered to finish in 2005.
That little has changed in two years is a testament to how excellent the core ingredients of Prime were in the first place. The map is still flawless, as is the first-person platforming, as are the camera transitions, etc.