Tag: Metal Gear
GameCritics.com Podcast Episode 153: E3 Spectacular
GameCritics.com Podcast Episode 151: Sequels and a New Beginning
Metal Gear Solid V: The Phantom Pain Review
The Silent Snake
HIGH Infiltrating a heavily guarded enemy prison for the sole purpose of retrieving a copy of A-ha's 'Take on Me'.
LOW A lack of story motivation coupled with an overload of open-world repetition.
WTF Huey's role in the game.
Metal Gear Solid: Ground Zeroes Second Opinion
War Does Change
HIGH The slow-mo reflex mechanic that kicked in to save my ass countless times.
LOW Hitting "Restart Checkpoint" because a guard saw me across the map.
WTF That time a guard shot me from one foot away … with a rocket launcher.
Metal Gear Rising: Revengeance Review
The Return of the Ripper
HIGH A spectacular boss battle with a sai-wielding man made out of magnets.
LOW Finding out who the final boss is.
WTF I normally don't like heavy metal music, so why do I like this soundtrack so much?
Metal Gear Solid: Peace Walker Review
Ghost in the Machine
HIGH The excellent expanded characterization of The Boss.
LOW Watching a tank slowly circle an area for 30 minutes while attempting to non-lethally disable its entourage.
WTF The ending after the ending. Pacifica Ocean?
GameCritics.com Podcast Episode 44: Amnesia, MGS Peace Walker, Alan Wake Redux, Halo: Reach
This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.
Download: Right click here and select "Save Target As…"
Subscribe: iTunes | Zune | RSS
Read: Transcript
Games discussed:
- Amnesia: The Dark Descent
- Metal Gear Solid: Peace Walker
- Alan Wake
- Halo: Reach
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
GameCritics.com Podcast Episode 36: E3 2010 Wrap-Up, Kinect, Move and 3DS
An E3 wrap-up so enormous, so all-encompassing, we drafted a fifth chair from across the pond to share the load. Sinan Kubba of the Big Red Potion podcast joins us as we tear Sony, Nintendo, and Microsoft to shreds. The hate flows freely this week folks; if it gets too depressing jump to the 92-minute mark as we reveal our most anticipated games of the show. It's our longest, most vulgarity-packed podcast ever! Rejoice! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, the aforementioned Sinan Kubba, and Tim "Billy Big Bang Blitz" Spaeth.
Download: Right click here and select "Save Target As…"
Subscribe: iTunes | Zune | RSS
Read: Transcript
Topics discussed:
- Microsoft Kinect
- Sony Move
- Nintendo 3DS
- Epic Mickey
- Project Dust
- Lost in Shadows
- Vanquish
- Kid Icarus
- The Legend of Zelda: Skyward Sword
- Portal 2
- Littlebigplanet 2
- Final Fantasy XIV
- Metal Gear Solid Rising
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
The fallacy of universal authorship in games (and why Uncharted 2 isn’t GOTY)

It's been suggested by critic emeritus Gene Park, staff critic Matthew Kaplan and others outside of the GC community, that adding more interactive choices/decisions to the popular PlayStation 3 title, Uncharted 2: Among Thieves, would change the very thrill-ride nature and universal appeal of its gameplay. The argument is that the inclusion of such choice would result in something that was "not the point of the game".
Gene insists that: "…I've followed the game's development through media and it's been said time and time again (even in the game's in-game documentary) that the purpose of the game was never going to be about player choice, but providing the same experience for all players."
I disagree with this logic of thought for multiple reasons.
Recent Comments