Better, But Still Broken
HIGH The character designs are great — both grotesque and attractive in equal measure.
LOW Getting repeatedly one-shotted in the multiplayer mode.
WTF Ayana’s grappling hook needs way more explanation than it gets.
Raiders of the Broken Planet is an interesting proposition. Self-funded by Spanish Developers MercurySteam (a team not known for their online skills) the game is an asymmetrical multiplayer third-person shooter that tries to set a balance between guns and melee. The beta itself does a lot to give me hope for the full game, but that hope comes with caveats.
HIGH The idea of explaining what was happening while Dracula slept is great.
LOW Being stuck at the elevator puzzle for way too long.
WTF Why are the skeletons the toughest enemies in the game?
What is a man? A miserable little pile of… awesome!
HIGH Taking out a horde of enemies flawlessly while moving like lightning.
LOW The stealth section in the garden needs some tweaking.
WTF This game's Metacritic score. What the hell is wrong with people?
Who's Your Daddy?
HIGH The battle with the Daemon Lord in Chapter 3.
LOW The godawful laser puzzle in Chapter 2.
WTF Who or what was the Lost Soul supposed to represent?
The Half-Hearted Dracula
HIGH The combat system once all the moves are unlocked.
LOW The first several hours.
WTF Gabriel Belmont's neck is bigger than his head.
After rolling credits for both the main campaign and the Overtime mode that comes after, my thoughts about the game are basically the same—it's a note-for-note reproduction of the original with a much gentler difficulty curve and a create-a-weapon mechanic that doesn't feel like a good fit for the schedule-oriented structure of play.