HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH Stunning a group of enemies with a pistol barrage, then pulling off chain executions.
LOW Wanted: Dead‘s performance on XBX is a dumpster fire.
WTF Umm… where’s the rest of the game?
Recently, GameCritics was invited to a hands-off demo stream of Bethesda’s upcoming PS5 console exclusive Ghostwire: Tokyo, developed by Tango Gameworks. As a huge fan of their previous release, The Evil Within 2, I jumped at the chance to check out their new game in action. After a short introduction by Game Director Kenji Kimura, we were treated to approximately half an hour of footage from near the start of the game. Not to spoil anything in advance, but it kinda looks rad as hell.
HIGH Perfecting a chamber and getting that slow-motion effect on the final kill.
LOW Unimaginative bosses.
WTF Could they have at least given the character who inevitably betrays us a less evil-sounding voice?
First-person games these days seem to have one of two presentations — they either feature a gun and gallons of blood, or a person walking peacefully though scenes while picking up objects. It’s easy to see that Elderborn gets its inspiration from the former, but in a twist, it takes the gun out of the equation. Instead, players will pick up a series of melee weapons to fight evil, striking, parrying, and kicking their way through an ancient Egyptian-inspired dungeon while searching for gold along the way.
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