I knew I’d put myself in an impossible situation as soon as I made the move, but there I was nothing I could do.
Betrayal, Revenge, Repeat
HIGH Beautiful environments.
LOW The combat feels so samey.
WTF Why is Zenun even there?
Gotta Go Fast
HIGH Perfecting a chamber and getting that slow-motion effect on the final kill.
LOW Unimaginative bosses.
WTF Could they have at least given the character who inevitably betrays us a less evil-sounding voice?
First-person games these days seem to have one of two presentations — they either feature a gun and gallons of blood, or a person walking peacefully though scenes while picking up objects. It’s easy to see that Elderborn gets its inspiration from the former, but in a twist, it takes the gun out of the equation. Instead, players will pick up a series of melee weapons to fight evil, striking, parrying, and kicking their way through an ancient Egyptian-inspired dungeon while searching for gold along the way.