Tag: Manhunt

The Manhunt’n Project Part 3 – Moms React To Manhunt!

A scene typical of Manhunt.
A scene typical of Manhunt.

That’s right, I’m back for another episode of The Manhunt’n Project, in which I introduce people to the game Manhunt for the first time, and see how they react to it! This episode, I thought to myself – ‘hey, you know who’s completely unfamiliar with Manhunt? My mother.’ This is the video that resulted.


Announcing: The Manhunt’n Project!

Some years back, Rockstar released the game 'Manhunt' on an unsuspecting world, scarring many people for life. Now, more than a decade on, I think it's time that we look back on that game and try to analyze its impact on the culture at large. How will I accomplish this? […]

Playing some snuff-games

Finished Manhunt (PlayStation 2) today for the first time. It was an interesting experience. Although it certainly lives up to its reputation as being an extremely graphic and gory game, there was a lot more to it than just that… the story and setting (death-row convict is rescued from the chair only to be thrust into a kill-or-be-killed game of hide and seek) were engaging, and the work with tone and mood were excellent. The stark, brutal feel and incredibly bleak outlook of the game’s entire world were very well-realized. There's also quite a bit of meat to chew on for people who like to delve into meta-commentary, but I'll save that for another post.

Manhunt 2 – Review

Read review of Manhunt 2I wish I could talk about Manhunt 2 without addressing the endless debacle over its censorship. The press coverage of the game's AO rating, its near-cancellation, and eventual bowdlerized release has been so overpowering that it drowned out any discussion of the game's actual merits and flaws.

Manhunt – Second Opinion

Nihilistic tone wasn't the only thing that really impressed me about Manhunt, though—there are about a bazillion technical elements that stand out as well. Everything from the art design, the casting of the inimitable Brian Cox as the voice of the game's antagonist, to the ingenious use of the USB headset to add to the immersiveness of the gameplay is top notch.

Manhunt – Review

I have "fragged" millions, perhaps even billions of creatures, but never once did I ever suffocate anyone with a plastic bag. Not once did I castrate anyone with a sickle, or jab a glass shard multiple times into someone's face, or knock a man's head clean off with an aluminum baseball bat.