It’s Not Football Until The Ref Dies
HIGH Laugh-out-loud character names and commentary.
LOW Occasional player versus opponent confusion.
WTF A sandworm eating my star running back.
HIGH: The new pass placement and receiver mechanics are the best series additions since the magic stiff arm of Madden '97…
LOW: … and the Dynamic Drive Goals feature is the worst.
WTF: Jim Nantz and Phil Simms have the collective personality of a dial tone.
In the absence of one Brad Gallaway, the GC crew is finally free to delve into our sports fandom and how it relates to gaming. Join us as we discuss traditional sports and video games, our past memories of the genre, and how it suffers from the same "AAA diesease" as the rest of the industry. Featuring Richard Naik, Chi Kong Lui, Mike Bracken, and Michael Cunningham.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
HIGH Breaking through a six man gang tackle to rush for a touchdown.
LOW Having to play the fight for the fumble mini-game when I was the only one near the ball when I fell on it.
WTF Enough with the measuring, it's clearly a first down.
I've played a lot of Madden over the years (and had experience with the other major series before EA got the NFL exclusivity rights), but I'm not one of those guys who plays each year's release. In fact, looking over my Madden collection is sort of like looking at the fossil record of videogame history—I tend to only buy a new Madden release whenever a new console launches, then I don't buy it again until the next generation begins.
Parents should have no concerns—this game is rated E and is simply American style football. Madden fans have undoubtedly already bought this. While there are flaws in the gameplay, let's face it—this is the only NFL licensed game out there. Deaf and Hard of Hearing gamers will miss out […]
After playing Madden 2001, I am in agreement with Ben on almost all of his points. Naturally, the Nintendo 64 Madden leads in graphics, but its high-res graphics are simply too choppy to go unnoticed. The PlayStation version on the other hand, lacks any sort of graphical punch at all, but plays more smoothly.
Madden NFL 2001 is a better football game than NFL GameDay 2001, but only marginally so. It has a better visual polish (especially in the Nintendo 64 version), loads of options and gameplay that's easier to live with, but I still found it every bit as frustrating to play as every 32-bit and 64-bit football game before it. What's the point of all the extra features that 989 Sports and EA Sports have been cramming into their football games if every contest feels like a chore?