Did you all know that some Star Wars happened? Commander Naik forgot. We chat about that plus the old Indiana Jones adventure games, while also finding time to go through Captian Timmy’s top 10 list for 2019.
You Gotta Be Kitten Me
HIGH Superb animations & hand-drawn backgrounds.
LOW Kitteh deserved more spotlight.
WTF So… many… things… to… click.
FU2 is the Most Appropriate Acronym Ever
HIGH: Using a Jedi mind trick to get a stormtrooper to commit suicide.
LOW: Everything else.
WTF: You know what this level needs? More walkers.
Publishers should take a page from LucasArts. The best way to sell your preposterous video game might be to put away the expensive pyrotechnic effects, shaky-cam footage and orchestral score and just go for laughs.
The year was 1999. A plucky young lad fresh out of the 8th grade, I had just finished reading Timothy Zahn's fantastic Thrawn trilogy a year earlier, which began my immersion into the Star Wars expanded universe. There's a lot of good stuff to be found in said universe-the aforementioned Zahn books, the Rogue Squadron series, the Crimson Empire comics and so forth. So you can imagine my anticipation of The Phantom Menace, the long awaited beginning of the prequel trilogy.
Just completed the new Tatooine DLC for Star Wars: The Force Unleashed on Xbox 360. As my co-podcaster Tim Spaeth so eloquently put it, it's another piece of "stealth DLC" arriving with no forewarning or fanfare, much like Mass Effect's Pinnacle Station. However, unlike Pinnacle Station, this add-on is pretty sweet.
Starting out, the mission assumes that the player became the Emperor's new disciple at the end of The Force Unleashed proper. (This was only one of two possible endings.) Seeing main character Starkiller as a desiccated metallic husk consumed by the dark side was a bit of a shock, but still pretty cool, regardless.
Polished off Star Wars: The Force Unleashed this afternoon, and it was a pretty fun thrill ride from start to finish.
I have to admit that I had heard the gameplay had some problems before I started it, so I set the thing to Easy and I'm glad I did. The developers have a real over-reliance on snipers and people firing from a distance which wouldn't be so bad except that it's far too easy to get knocked down and fall into a gang rape as you bounce back and forth between enemies. There's nothing more frustrating than getting ping-ponged without the chance to really do anything, and even on Easy it happened to me more than I like.
Lightsabers can cut through 20cm thick metal, but a stick? That's too much.
HIGH Force-throwing and crushing things is a blast.
LOW Camera severely hampers you in several areas, especially in small spaces.
WTF How does a stormtrooper with a stick block a lightsaber?
I’ve always thought that George Lucas’s archeology professor turned whip-smackin’ adventurer would be an excellent videogame hero. Unfortunately, most makers of movie-based games that I’ve played assume that I want to “relive” the movie in the most literal way. Running from one cut-scene to another—all of which I’ve seen already in the theater—doesn’t appeal to me, especially when all I’m doing is hacking monsters up and pushing boxes. What I want is to play Indiana Jones the man, not Indiana Jones the franchise. Thankfully, Lego Indiana Jones The Original Adventures lets me do just that.