A Family Man, a Long Way from Home
HIGH Realizing the game wasn't going to warp my mech up a mountain.
LOW The unclear, frustrating first use of the claw winch.
WTF "Stay alive?" Nooooo, the actual objective is "fix miniguns."
HIGH Realizing the game wasn't going to warp my mech up a mountain.
LOW The unclear, frustrating first use of the claw winch.
WTF "Stay alive?" Nooooo, the actual objective is "fix miniguns."
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
HIGH Jumping into a transforming Vital Suit and unleashing hell on enemy troops.
LOW The poor setup for mission 3-3 turns a great battle into a frustrating slog.
WTF Earning customization items is soul-crushingly slow and hatefully random.
Earlier I finished Lost Planet 2 on PlayStation 3. It was a really bizarre experience for a few reasons, but primarily because it started off lukewarm and sort of middling, but then actually managed to get better and more exciting with each successive level. I wasn't feeling too hot on it at first, but the game had completely won me over by the time credits rolled.
Did you miss us? We missed you. After a tearful reunion, Brad tells us about his trip to see Lost Planet 2, Mike offers his unique take on Final Fantasy XIII (finally!), and we examine the challenges faced by decades-old franchises. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Tim Spaeth, and Tingle.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
Although I wasn't the biggest fan of the original Crackdown, I did see a lot of potential in the title and I've definitely been looking forward to the announced sequel. However, the recently-announced news that there will be no playable female agents was incredibly disappointing to me.
So, Capcom was gracious enough to invite me in to get a sneak peek of Lost Planet 2's multiplayer the other day. I'd never been to Capcom before and there were a ton of great review/journo people as well, so it was truly a double treat to attend the event.
UPDATE #2: The Xbox 360 codes are ALL GONE!
However, we do have a small number of PlayStation 3 codes left. If you have a PS3 and want a code, there's still time!
What do you need to do?
Post a message in the GameCritics.com forums and tell me who/what your favorite big robot/mecha/android/mechanized thing of all time is. Comics, cartoons, anime, games, WHATEVER. Also, tell me why.
When you post, tell me you want the code for PS3 version. Winners will be picked tonight at random.
To every person who went out of their way to say that I must be blind, dumb, or mentally disabled; for every person who decided that I did not know the meaning of the word fun; for every person who tried to convince me that I hate games and was absolutely missing the point of Earth Defense Force 2017… I give you Lost Planet: Extreme Condition.
As I felt the controller rumble and watched as a hundred feet of worm crawled its way out of the ice, bellowing madly and flailing about, I didn't pause to marvel at the fantastic creature design. I just started blasting away without a second thought. At its best moments, Lost Planet creates something really special that only the best arcade games ever managed—an adrenaline-charged state of hyperviolence where pulling a trigger becomes every bit as much a natural process as breathing. It's the kind of game that sucks players into its world from the moment they start playing, and if that world doesn't have a lot of depth, it's pretty and noisy enough that no one will notice any faults until after they're done with it.
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