In this piece, Darren sat down to talk with renowned videogame sound director Akira Yamaoka, who is incredibly well known for work on many titles ranging from the classic Silent Hill series to more recent titles like Shadows of the Damned and Killer is Dead. Darren took this chance to find out from the man himself how he views his role as a sound director, how he feels about being tied so strongly to his work on Konami’s seminal horror series, and a number of other topics besides.
Tag: Let It Die
This article is the third installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here and the second, an interview with GungHo president and CEO Kazuki Morishita is here.
In this piece, Darren was joined by director Hideyuki Shin and producer Shuji Ishikawa, talking about their work on Grasshopper Manufacture’s free-to-play PS4 exclusive Let It Die. Anyone following the game’s updates will undoubtedly recognize Shin from his developer streams, and I’ve a strong suspicion that Ishikawa-san is the man behind the mask during these same broadcasts.
This article is the second installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here.
In this column, Darren sat down with Kazuki Morishita, President and CEO of GungHo Online Entertainment. Known for taking a very active, hands-on role in game development, Morishita-san was kind enough to set aside several hours for interviews with us to get his thoughts on a wide range of topics ranging from GungHo’s particular approach towards creating entertaining videogames, the differences between developing for mobile and console gaming, and the challenges involved with targeting global worldwide releases for their IPs.
Sometimes, good things just sort of land in your lap.
You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.
In my case, that last one is exactly what happened to me.
Let It Die, the best console-based free-to-play game in recent memory (and perhaps ever) has met great success since its launch last December, and shows no signs of stopping. The team behind the game recently announced a slew of new features and content to be rolled out in the coming months. Some of these things were…
In February 2017, it was announced that Playstation 4 free-to-play exclusive Let It Die had passed more than two million downloads in North America, Europe and Japan combined. In order to mark the occasion, I had the chance to ask the game’s director, Hideyuki Shin a few questions. Here are his answers, translated from Japanese.
Free-To-Slay HIGH The gameplay loop is incredibly addicting. LOW Getting one-shotted by Haters twice my level. WTF The prices of some items in the PSN store… There’s a lot to be said for simplicity of design and a focus on core ideas. I played an absurd number of games […]