According to ESRB, this game contains: Cartoon Violence
Okay, so there's no real subtext to explore in Frogger: Helmet Chaos. Try as I might, I couldn't read any additional layers of meaning into the game's plot, about a mad crocodile scientist building helmets that turn various animals into mindless automatons. No, it seems that a Frogger game really is just a Frogger game, a test of hand-eye co-ordination and basic reason skills with a pleasant cartoon countenance.
According to ESRB, this game contains: Crude Humor, Mild Cartoon Violence
Castlevania: Curse of Darkness is the newest game in the venerable Castlevania series, and it leaps forth in another bid to bring the dark world of Dracula into three dimensions. It obviously builds upon the foundations set by Lament of Innocence, while addressing lessons learned there—particularly that Lament was far too short. Curse of Darkness attempts to give the modern gamer something he can really sink his teeth into.
According to ESRB, this game contains: Blood, Violence
The GBA games were high-quality titles, and on the DS, Castlevania: Dawn of Sorrow is no exception. I definitely agree with Brad in this regard. Yet, for all the quality of the work, I feel Castlevania has finally—for now—run out of steam.
I strongly suspect that the gameplay of Lost in Blue, which has a lot of hidden depth and open-ended options, can be radically different depending on how a player approaches the game. I can't say for sure that Brad and other critics that made similar complaints would feel any differently had they shared an experience closer to mine.
According to the ESRB, this game contains: Mild Cartoon Violence, Mild Language
Ah, Suidoken. When is this series ever going to get back on its feet? Pound for pound, I would say that the first two games in the series can hold their own against any other role-playing games (RPGs) out there. Suikoden II in particular still ranks as one of the best RPGs I've ever played, period. With such a strong start, I seriously don't understand how it's possible that the developers behind the more recent installments keep dropping the ball. III was painfully slow and IV was a bizarre seagoing deviation leaving most fans with a bad taste in their mouths. Striking out in a different direction and hoping to revive this flagging series, Konami brings us Suikoden Tactics.
I loved it. I hated it. I still can't make up my mind. Lost in Blue is a rare game: one that has brilliant vision and dismal design choices in perfectly equal amounts. Its good and evil halves are so finely balanced, in fact, that I can't decide whether I should celebrate or revile it.