Who's Your Daddy?
HIGH The battle with the Daemon Lord in Chapter 3.
LOW The godawful laser puzzle in Chapter 2.
WTF Who or what was the Lost Soul supposed to represent?
HIGH The battle with the Daemon Lord in Chapter 3.
LOW The godawful laser puzzle in Chapter 2.
WTF Who or what was the Lost Soul supposed to represent?
HIGH A spectacular boss battle with a sai-wielding man made out of magnets.
LOW Finding out who the final boss is.
WTF I normally don't like heavy metal music, so why do I like this soundtrack so much?
HIGH Finding my first flamethrower. Burn, motha*#@&$!
LOW The first two hours of play before GameFAQs.
WTF Why is so much vital info unexplained?
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
HIGH The Hansel and Gretel play sequence—it's a cool setpiece that pays off in an even cooler way.
LOW Too close to call—clunky combat or the occasional crashes.
WTF Why are there so few enemy types in this game?
HIGH The few scattered moments when the basic mechanics show their promise.
LOW The final two bosses are simply insulting.
WTF Why sell out your unique premise less than 10 minutes into the game?
HIGH The music is fairly catchy.
LOW Playing the game.
WTF How exactly was this inspired by Gradius?
HIGH The excellent expanded characterization of The Boss.
LOW Watching a tank slowly circle an area for 30 minutes while attempting to non-lethally disable its entourage.
WTF The ending after the ending. Pacifica Ocean?
HIGH The combat system once all the moves are unlocked.
LOW The first several hours.
WTF Gabriel Belmont's neck is bigger than his head.
This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.
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