Tag: Koei

Dead Or Alive 6

Dead Tired

HIGH Landing that new Break Blow animation. Yeah! Smack them in the face!

LOW As a value proposition, it’s clearly inferior to its predecessor in terms of content.

WTF Rachel and Momiji don’t make the cut but Raidou and Phase 4 do? Ugh.


GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors

It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dynasty Warriors 6 – Review

Read review of Dynasty Warriors 6Even before I played Dynasty Warriors 6, I was dreading having to write this review. For a critic, there's nothing worse than having to review games that we really like (yes, I'm a fan). Contrary to popular belief, critics do try to enjoy ourselves and we don't point out flaws for the sake of being negative.

Dynasty Warriors 5 – Review

This review is for all the Dynasty Warriors-haters (which appear to be mostly people from the Western hemisphere). Dynasty Warriors 5 isn't all that different from part 4 which wasn't all the different from part 3.

Colosseum: Road to Freedom – Review

Swordfighting simulation is one of those creatures that developers have been trying to master for years, but have yet to satisfactorily tame. Generally these games try to skew towards one of two extremes: the more popular straight fighting games, which translate a few button presses into elaborate blade flourishes; and the rarer pure simulations, which ask players to recreate specific motions of swordfighting with their controllers.