Tag: Kingdom Hearts

Organization XIII: How bosses should be made

Kingdom Hearts II is a really messed up game. It's got awful pacing, the grievous re-usage of almost all the content from the first game, and a narrative so incomprehensible it makes the Star Wars prequels look logical. Still, I'll be damned if I've ever seen a better JRPG combat system. It's like my good friend Tim Spaeth's irrational love of Too Human's combat, except mine is totally rational and sensible. The one area where Kingdom Hearts II really succeeded for me was with it's bosses, which I've mentioned before. It's got all shapes and sizes of boss, and it does them all extremely well.

Kingdom Hearts II Review

Kingdom Hearts II Screenshot

The difference between the original game and its sequel are like the difference between night and day. Every place the first was flawed, the second polishes to perfection. The aspects that formerly irritated and infuriated me are completely gone, replaced by choices that make more sense and enhance the experience.