Extra Credits has an interesting two-part discussion about the hero’s journey, a concept explored by Joseph Campbell’s The Hero with a Thousand Faces. Thatgamecompany’s Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
Tag: Jenova Chen
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
To Retail and Beyond
HIGH Surfing the Sunken City in the fading afternoon-absolutely gorgeous.
LOW Can't we have more?
WTF Put on a scarf and fly!
Transcript of GameCritics.com Podcast Episode 21: Jenova Chen of thatgamecompany
Jenova Chen of thatgamecompany (flOw, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Topic and Game References:
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
The sublime power of Flower
HIGH One of the most satisfying and appropriate closing credits in a video game.
LOW Getting stuck for about 20 minutes and having no idea what to do next.
WTF Long credits made me wonder "How many people does it take to make a game this short?"