So long as they're framed as action adventures, there's never going to be a game that captures the spirit of the James Bond franchise. Mostly this is because when it comes right down to it, a Bond movie isn't about the action or the explosions, or the cars (well, it's a little about the cars)—it's about the way all of those elements combine to create a very specific feel. James Bond is effortlessly cool. Methodically gunning down hundreds of repetitive enemies? Less so.
Tag: James Bond
This is the best James Bond game ever. There are some who might question this statement, and they would most likely that remind me that ever since Electronic Arts (EA) acquired the James Bond license the titles have ranged from an unplayble racing game to many inexcusably generic first-person shooters (FPS). I'd be a fool to question that argument, but the fact is, EA's losing streak ended last February with the release of James Bond 007: Everything or Nothing.
Nightfire is exactly what I expected it would be. Full of Bond clichés and all of the predictability one would expect from the franchise, it's an unsurprising yet satisfying revisiting of the GoldenEye 007 gamplay formula.
Unfortunately, despite some redeeming qualities, Agent Under Fire ultimately feels like yet another attempt to slap a lucrative license onto derivative gameplay in an attempt to fatten the bottom line.
Electronic Arts, granted the license from MGM, took notice of Bond's affinity for fast cars, and 007 Racing was born. Unfortunately for Electronic Arts and its developer, Eutechnyx, every release that followed Rare's brilliant GoldenEye 007 has proven that the license can only carry a game so far. 007 Racing is a game that barely carries its license and succeeds only in driving it into the ground.
007 Racing's developer, Eutechnyx, puts the following tag line underneath their logo: "Advanced gaming science." If 007 Racing is any indication of this pretentious moniker, than it's wrong on all counts.
According to ESRB, this game contains: Animated Violence