Of all the games released that are based on hit titles in their respective genres, few escape the stigma of being a clone or rehash. Those that do usually do so because either there is such a dearth of that type of game on a system, or that the developer did such a great overall job that the similarities can be ignored. In the case of Vanark, it is such an underwhelming game, that as a whole it cannot shine.
Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence Parents should be on alert. Even the game itself opens with a title screen warning of grotesque and violent imagery. And while I didn't find any of the dialogue and violence to be over-the-top and gratuitous, the game […]
…there is one problem with Carrier that lowered its score, and that was its lack of originality.
On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as SPARC.