Bells and Whistles, for the Win
HIGH "The Truth" is out there. Waaay out there.
LOW "Don't jump that way again!! Gah—this is a timed segment!"
WTF The soldiers of the near-future will baton your ass.
HIGH "The Truth" is out there. Waaay out there.
LOW "Don't jump that way again!! Gah—this is a timed segment!"
WTF The soldiers of the near-future will baton your ass.
HIGH Feeling my stomach pitch climbing the heights of a towering church.
LOW The poorly-planned, hours-long, painfully slow beginning.
WTF Is finding feathers supposed to be fun?
Sadly, the adventures of both Altair and Ezio fall far short of what I would expect from such a rich, promising premise. My review is complete, but I'm going to sit on it for another day to make sure that I'm not letting it go too soon—with such a high-profile title, I'm really making every effort to ensure that the piece says what I'm trying to say. Readers can disagree with me all they like, but I want them to disagree because they actually disagree, not because they misunderstand what I'm saying. (Inevitably, both will happen.)
In spite of my dismay, I held out hope that Ubisoft would take the copious amounts of player feedback and apply it towards the sequel, finally crafting a title that lived up to the promise. The early word was good, and practically everyone I spoke to said that the developers had seen the error of their ways and had delivered a game that "kept all the good stuff and got rid of all the bad". I wanted to believe. Oh, how I wanted to believe.
I have to hand it to Ubisoft. The people they've got in their PR department are marketing geniuses. They could sell refrigerators to people living on an iceberg, or a stack of Bibles to a group of atheists. Look at Assassin's Creed. The smooth operators behind the ad campaign have taken what is essentially a tech demo propped up by a rudimentary mission structure and parlayed it into one of the most anticipated titles of the season.
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