I just can’t swing it
HIGH Its stylish aesthetic is well-realized
LOW The frustrating latter half of the game
WTF Could those rockets be any more uncomfortable to control?
HIGH Playing as a woman of color and exploring issues of motherhood.
LOW The opening sequence presents forced, arbitrary choices.
WTF Who knew a vice grip could double as handcuffs?
HIGH The game creates (and requires) a tremendous amount of teamwork.
LOW The physics are too slippery to build some of the tougher towers.
WTF The dreadful wind and rain.
This review is going to be a little less precise than usual, as Emerald Maiden was the subject of the first ever Hidden Object Drinking Game, so my judgement can't be trusted 100%. Still, I'm fairly comfortable with the amount of attention paid to the game, and that this […]
HIGH The episode ends on a tense cliffhanger.
LOW Missing a button in a QTE and doing a long sequence over again.
WTF Zombies in the water? Isn't there some kind of rule about that?
HIGH Figuring out the key to finishing the treehouses.
LOW Unbearably long-winded audio logs and videos.
WTF The credits.
HIGH The art style is beautifully distinct.
LOW An emotion-free popup box telling me that someone died.
WTF Who are you, again? Wait, who am I?
HIGH: It's by far the best thing Telltale has ever done.
LOW: When the humor misses, it misses big.
WTF: I saved my in-game cash through all five episodes for that?
HIGH: Absolutely stunning graphics. How did this start as a mobile game?
LOW: It's one minecart short of being a platform parody.
WTF: Someone on the dev team said, "You know what this inflatable bathmat needs? Ron Swanson's mustache."