Tag: Interview

Interview With Kazuki Morishita, Pres. & CEO of GungHo Online

This article is the second installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here.

In this column, Darren sat down with Kazuki Morishita, President and CEO of GungHo Online Entertainment. Known for taking a very active, hands-on role in game development, Morishita-san was kind enough to set aside several hours for interviews ¬†with us to get his thoughts on a wide range of topics ranging from GungHo’s particular approach towards creating entertaining videogames, the differences between developing for mobile and console gaming, and the challenges involved with targeting global worldwide releases for their IPs.


Darren-Kun’s Magical GungHo Adventure!

 

Sometimes, good things just sort of land in your lap.

You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.

In my case, that last one is exactly what happened to me.


Interview With Hideyuki Shin On… Let It Die

In February 2017, it was announced that Playstation 4 free-to-play exclusive Let It Die had passed more than two million downloads in North America, Europe and Japan combined. In order to mark the occasion, I had the chance to ask the game’s director, Hideyuki Shin a few questions. Here are his answers, translated from Japanese.


Interview With Wes Platt on… Knee Deep

Prologue Games’ Knee Deep is a twisted tale of treachery, murder, and journalistic intrigue. Although similar, it diverges from Telltale’s tried-and-true formula to provide a stage production-like experience, and interviewer Elijah Beahm enjoyed his journey through the corrupt Florida town of Cypruss Knee for the review. He also got the chance to sit down with the writer behind this wild mystery, Wes Platt, and dug into the mysteries behind the game.

Warning: This interview contains spoilers for the game. 


Interview With Spotlightor On… Candleman

Candleman was released on the Xbox One earlier this year on February 1st, and quickly garnered attention as a moody, curious work that added a bit of platforming into what might otherwise have been a small-scale walking simulator. Our own Corey Motley reviewed the game quite favorably here, and after finishing it myself, was quite struck by the themes revealed over the course of the adventure — specifically, the shocking ending.

I reached out to the developers behind the game, Spotlightor, and wanted to know more. Here’s what they said.