Tag: indie

Interview With… Long Hat House

According to their website, Joao Brant and Lucas Mattos—the pair of programmers at the center of Brazilian dev team Long Hat House— “make games that you would maybe make your granny play someday.”

They say that Brant wrote that slogan while grasping for something random — something that would suggest that anything could come from this then-unknown indie team — and then promptly forgot about it while caught up in creating their debut mobile shooter Magenta Arcade. But, there’s some truth to it.


Rifter Review

And I Swung, I Swung So Far Away

HIGH Lovely presentation and a surprisingly sharp script.

LOW The fresh hole that I’ve punched into my desk.

WTF The inclusion of a scoring system when we already need to play it flawlessly.


Moonlighter Review

 Looting For A Higher Purpose

HIGH Watching the town fill with new folk as I made progress.

LOW Occasionally sticky controls, especially when attacking.

WTF Where are the citizens getting all their money?


Subaeria Review

Repeatedly Wrecked By Ruthless Robots

HIGH Finally figuring out the attack patterns and beating the first boss

LOW dying over and over, only to start from the very beginning of the game every time

WTF Why is Styx sending herself messages?


West Of Loathing Review

The Best RPG This Side Of The Pecos

HIGH Shockingly nuanced and detailed, both in writing and game design.   

LOW My failure to figure out Stench resistance for far too long.

WTF The game’s obsession with spittoons, but in the best possible way.


Vandals Review

A Short, Sweet Life Of Crime

HIGH Levels stay fresh with only a handful of unique mechanics.

LOW Having a two-song soundtrack is never a good idea.

WTF It’s also a history lesson?