Tag: Indie Games

Tetragon Review

Not Quite Squared Away

HIGH Unique puzzles that were tough, but not frustrating.

LOW The out-of-place boss battle in the final stage.

WTF Why ruin a decent game with that baffling final stage!?


Mighty Goose Review

Running, Gunning and Goosing!


HIGH Hopping in a vehicle for extra firepower.

LOW The dodge button not being adjacent to the fire button.

WTF It’s convenient that the goose’s name is Goose.


Say No! More Review

So, Is That A Yes?


HIGH Noooo!!! No no NO no nooooooooo!

LOW Would have really liked more substories, they were lovely.

WTF It ends too quickly… I wanted to say no! more.


This Is Not A Review: Escape From Life, Inc.

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Escape From Life, Inc. available on PC, developed and published by Power Burger.


This Is Not A Review: I, Hope

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.


IndieCade 2017: Interview with Jordan Magnuson from Necessary Games

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.


Pyre Review

NBA D&D

HIGH: This is the best world Supergiant has created to date.

LOW: …It’s just a shame that the gameplay is so dull.

WTF: How can so many people live in one wagon?


Interview With Asobo Studios on… A Plague Tale: Innocence

Asobo Studio’s A Plague Tale: Innocence is morbid modern fairytale in the making. Set during the Black Plague, it centers on sister and brother Amicia and Hugo as they evade the Inquisition, the plague, and other treacherous trials. Taking as much inspiration from Thief: The Dark Project as it does Hansel and Gretel, Asobo’s work may be one of the quietest sleeper hits announced at this year’s E3. Interviewer Elijah Beahm reached out to the development team to hear more about this beak medieval stealth game.