Here To Water The Plants And Chew Bubblegum!

HIGH A unique plant shop concept.
LOW The gameplay loop could have used some more finesse.
WTF Where are the Little Shop of Horrors references?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Escape From Life, Inc. available on PC, developed and published by Power Burger.
HIGH More time spent in the Shovel Knight universe
LOW Showdown is just okay in singleplayer mode
WTF King Knight’s mom charges her own son for dessert!
HIGH Solid controls.
LOW Constantly getting kicked out of online matches.
WTF Johnny Turbo. Yes, that Johnny Turbo.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.
I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.
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