HIGH: This is the best world Supergiant has created to date.
LOW: …It’s just a shame that the gameplay is so dull.
WTF: How can so many people live in one wagon?
Asobo Studio’s A Plague Tale: Innocence is morbid modern fairytale in the making. Set during the Black Plague, it centers on sister and brother Amicia and Hugo as they evade the Inquisition, the plague, and other treacherous trials. Taking as much inspiration from Thief: The Dark Project as it does Hansel and Gretel, Asobo’s work may be one of the quietest sleeper hits announced at this year’s E3. Interviewer Elijah Beahm reached out to the development team to hear more about this beak medieval stealth game.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Plague Road, developed and published by Arcade Distillery.
High: The deep breath before (and the sigh of relief after) a seemingly impossible bit of platforming.
Low: Repeatedly losing hours of saved progress for no discernible reason.
WTF: The player can choose the color of Rude Bear’s blood—Rude Pink, Energy Orange, Lizard Conspiracy Blue, and more.