Tag: Indie Games

IndieCade 2017: Interview with Jordan Magnuson from Necessary Games

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.


Pyre Review

NBA D&D

HIGH: This is the best world Supergiant has created to date.

LOW: …It’s just a shame that the gameplay is so dull.

WTF: How can so many people live in one wagon?


Interview With Asobo Studios on… A Plague Tale: Innocence

Asobo Studio’s A Plague Tale: Innocence is morbid modern fairytale in the making. Set during the Black Plague, it centers on sister and brother Amicia and Hugo as they evade the Inquisition, the plague, and other treacherous trials. Taking as much inspiration from Thief: The Dark Project as it does Hansel and Gretel, Asobo’s work may be one of the quietest sleeper hits announced at this year’s E3. Interviewer Elijah Beahm reached out to the development team to hear more about this beak medieval stealth game.


Immortal Planet Review

 …Where You’ll Die Frequently

HIGH Merrily knocking enemies off of ledges.

LOW Prisoner One.

WTF Is there a “good” ending? No, really. We’re all trying to figure it out.


99Vidas Review

99 (Previously Solved) Problems

High Classic beat-’em-up action with up to three friends.

Low The games it’s referencing are better than this one.

WTF Why is a man in leather drinking rainbows out of a barrel?


Ovivo Review

Too Little

HIGH The first time a level pulls back and reveals its full form.

LOW Oh hey, you reversed the controls. How clever, how droll.

WTF I’m being chased by an eel?


This Is Not A Review: Plague Road

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Plague Road, developed and published by Arcade Distillery.


Rime Review

Island Of The Lost

HIGH Figuring out one of the first puzzles after confusing the hell out of myself.

LOW Getting distracted by collectibles and losing the fox in the second world.

WTF Trying to decide what the ending is really saying.


Super Rude Bear Resurrection Review

Super Meat Bear

High: The deep breath before (and the sigh of relief after) a seemingly impossible bit of platforming.

Low: Repeatedly losing hours of saved progress for no discernible reason.

WTF: The player can choose the color of Rude Bear’s blood—Rude Pink, Energy Orange, Lizard Conspiracy Blue, and more.