Hell To Go
HIGH Doom on a handheld! And it’s okay!
LOW The font size is way too small for the Switch’s screen.
WTF I’m still distracted by the “demonic voice” sounding like Dr. Claw.
When you think of id Software, a few names come to mind — Wolfenstein, Doom, and Quake chief among them. However, when you think of Quake specifically, you’re probably not thinking of the original. Instead, you’re probably thinking of Quake II or Quake III: Arena, both of which released to much larger fanfare and moved away from the original’s premise and setting.
I recently played id Software’s new Doom. I found it to be an exhilarating, agile shooter whose pace will most likely leave me seeking more of the same from other shooters in the future. However, the blistering pace nearly came to a forced halt a few times during the campaign.
HIGH The Dead City section is a varied high point in the campaign.
LOW The end of the final mission is a turpid joke.
WTF Who races a "time trial" once the Apocalypse has gone down?
I downloaded Doom on a whim off of Live, and I've got to say I'm surprised by just how good it still is. Great level design, interesting enemies, good weapon balance.
It's the exponential progression of these things that bothers me most. Ever since the original Doom, the majority of First Person Shooters (FPS) have followed an incredibly strict formula: The hero begins the game with a ridiculously underpowered weapon, and is besieged by an army of enemies that can be just barely killed by that first weapon (it's challenging enough that each enemy put down feels like something of an accomplishment).
According to ESRB, this game contains: Blood and Gore, Intense Violence