HIGH Those wirebugs are a phenomenal addition to the formula.
LOW The Rampage quests are really half-assed.
WTF Walking through someone’s front door in the middle of the day is considered ‘stealthy’?
HIGH Those wirebugs are a phenomenal addition to the formula.
LOW The Rampage quests are really half-assed.
WTF Walking through someone’s front door in the middle of the day is considered ‘stealthy’?
HIGH Interesting premise. Cute visuals.
LOW Combat never evolves.
WTF It’s riddled with bugs, many of them severe.
HIGH High-tension multiplayer stakes.
LOW There is only so much my heart can take.
WTF That Spider boss is too realistic.
HIGH Battles on collapsing ice.
LOW Blackveil Vaal Hazak.
WTF Curious use of soprano sax in the final boss theme.
HIGH The moment-to-moment exhilaration of fighting a gigantic monster can still feel amazing.
LOW Poor training options, hunts are structurally repetitive, area transitions disrupt fights.
WTF The localization’s fourth-wall-bending goofiness is frequently obnoxious, complete with a literal “git gud” at one point.
To celebrate the release of Capcom’s new Monster Hunter World, GameCritics is proud to host a new video series from friend of the site, podcaster, video producer and man-about-town Carlos Rodela. Join Carlos as he sets foot in this brave new monster-filled world to learn and explore as someone who’s got basically zero experience with the series, but he’s eager to learn.
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