The Fragile Slip With Teeth
HIGH Probably the best zero-gravity controls in any game, ever.
LOW Lots and lots of repeated assets.
WTF A couple of trippy plot turns that don’t feel adequately set up.
I’ve been the owner of a Vive for little more than a week so forgive me if I’m stating the obvious here, but I’m noticing that the games most well-suited to VR are the ones where the developers don’t need to contrive some bizarre replacement for walking. By and large, if the main character doesn’t have an excuse to be standing or seated, we’re forced to either teleport around awkwardly or risk motion sickness.
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