According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
Resident Evil: Code Veronica X isn't what I'd call a great game. But it's hard to criticize it for what it is. In my opinion it's really hard to judge the RE franchise at this point for conventions that it obviously has no intentions of significantly altering, for better or worse.
According to ESRB, this game contains: Mild Language, Violence
There is a quote by Stephen King in reference to Stanley Kubrick's adaption of his horror novel, The Shining. When asked what he thought of Kubrick's approach to the genre he said "I think he really wants to make a movie that will hurt people." I cant imagine a more relevant and concise statement to sum up the approach of Silent Hill 2, Konami's most recent take on the "survival horror" sub-genre made immortal (for better or worse) by Capcoms infamous Resident Evil series.
Whenever I play Resident Evil: Code Veronica X, I'm always reminded of something a character once said in a cartoon show I used to watch a few years back. "New packaging, same product. Losers." While Code Veronica X does not deserve the latter part of this statement, the first sentence found in it pretty much sums up my opinion of this game.
That the adventure is crafted as much by the mind of the player as by the developers of the game elevates Silent Hill 2 past its outdated mechanics and earns it a place as the most fitting representative of the survival-horror genre.
Extermination was slated for release soon after the PlayStation 2 launch in the US. Sony promised that as the first survival-horror game available for the console, it would offer players a unique spin on a genre mired in complacency. What piqued my interest was the discovery that the Deepspace development team was made up of some of the original developers of the Resident Evil series. Unfortunately, as was the case with many of Sony's launch titles, Extermination missed its release date by well over a year.
According to ESRB, this game contains: Blood, Violence
Survival Horror is a tired and worn out genre with far too many games and not enough innovation. Theres a perceptible lack of creativity thats setting into it like gangrene. In the bigger scheme of things, its a relatively young genre that seems to have aged quite poorly before its time.
When playing Vampire Hunter D, there are two things that drew positive reactions. One, is D's unbelievably quirky "partner," Left Hand. Any game that tries to pass off a talking hand character so dryly named Left Hand deserves credit for having the balls to do so if nothing else.