Resident Evil for GameCube is a perfect example of creative impotence masked behind an engaging sense of style. Its not a bad game. Or, I should say, the cumulative experience it offers isnt bad. As a slick remake of a popular classic, it has its virtues. Gameplay, however, isn't one of them.
I think Matt and I expected different things when we popped Resident Evil into our GameCubes. Whereas Matt was hoping for something "new," I was merely expecting a remake of the old survival horror classic that I loved so much back in the day.
According to ESRB, this game contains: Blood and Gore, Violence
While being a reviewer isnt always easy, sometimes its even tougher when youre also a fan. Its our job to look at games objectively, but were still human. We all have our preferences and tastes, and theres nothing more miserable than seeing a series you love go down the drain with a rotten sequel. As if that wasnt painful enough, reviewing such a game forces you to thoroughly examine every single aspect of it, instead of having the luxury of deluding yourself into thinking it really isnt all that bad.
Fatal Frame is a scary and original horror experience. While not a great game, it does deliver on its promise to explore the survival-horror genre from a fresh perspective.
It pains me dearly to score a Tecmo game so low, but in all good conscience I just cant let them slide. Theyve always been known for extremely fun, solid and original games despite (generally) not having cutting edge graphics. Breaking with that tradition in Fatal Frames case, the graphics arent that bad but they seem to have gone astray when it came to the gameplay department. Very, very disappointing.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
Resident Evil: Code Veronica X isn't what I'd call a great game. But it's hard to criticize it for what it is. In my opinion it's really hard to judge the RE franchise at this point for conventions that it obviously has no intentions of significantly altering, for better or worse.
According to ESRB, this game contains: Mild Language, Violence
There is a quote by Stephen King in reference to Stanley Kubrick's adaption of his horror novel, The Shining. When asked what he thought of Kubrick's approach to the genre he said "I think he really wants to make a movie that will hurt people." I cant imagine a more relevant and concise statement to sum up the approach of Silent Hill 2, Konami's most recent take on the "survival horror" sub-genre made immortal (for better or worse) by Capcoms infamous Resident Evil series.