I’m going to discuss videogame logic for a little while here, and I realize that this is a tough thing to do. Over my years in gaming I’ve become very selective about how far I can suspend my disbelief. I’ve thought long and hard about it, and I just can’t explain it.
War sucks. I've fortunately never had to deal with it myself, but that appears to be the general consensus. Lots of people get killed/injured, resources are wasted, and infrastructure is destroyed. It's an all-around bad deal for most everyone involved. Over the years there have been several films that have portrayed this perspective successfully, but no games. Why?
Last October, I wrote about what I perceive to be the dishonorable practice of review embargoes. I stand by my belief that the reason for many embargoes is to prevent early negative reviews for potentially spoiling sales of a game. Consumers can be excited about the game and buy it and launch day without reviews being made available until after many purchases have already been made. The cases of Medal of Honor back in October and of the recently-released Homefront are classic examples of using embargoes to this effect.