Although Hitman was released episodically in 2016, the collected disc version of Hitman launches January 31st, 2017. If you’re someone who’s been drooling for the past year while impatiently waiting to play all of it at once (or if this is your first time playing a Hitman) I’ve got some tips to ease you in.
You wouldn’t want to jump into your first assassination job half-cocked, would you?
I’m holding out hope that IO Interactive’s new version of Hitman ends up being successful. It’s already getting good reviews. As I’m writing this, Chapter 1 has a 77 on Metacritic, Chapter 2 has an 84 and Chapter 3 has a 75 for the Playstation 4 versions. Those aren’t extraordinary scores, but this is without a doubt the best Hitman has been since series favorite Blood Money, which launched a decade ago.
From Square-Enix PR: The next Elusive Target will go live on July 15th. The target is Dylan Narvaez, aka ‘The Twin’, who will be in Sapienza for 72 hours. His identical twin brother, Gonzales is also in Sapienza and must not be harmed in any way or the contract will be cancelled.
Elusive Target Contracts make changes to the existing locations and use advanced AI behaviour to create a more believable and challenging experience for players. So players cannot rely solely on what they already know from the location or on any routines from the characters in the sandbox locations. Elusive Targets are designed to be difficult and ‘The Twin’ is arguably the toughest one yet..!
In my recent review of Hitman Episode 2, one complaint was about the “Elusive Target” missions — despite the game debuting two months ago, that section of the Hitman menu remained blank. IO Interactive hadn’t said what those missions would consist of, nor had they set a release date for them. As luck would have it, the first Elusive Mission launched the day my review went live, so consider this an amendment about this formerly-absent content.
A perfect murder
HIGH Feels like a love letter to fans
LOW Save restrictions in secondary game modes
WTF NPCs still referencing a target and not reacting much after he’s been killed