Tag: Hideo Kojima

Metal Gear Acid – Review

Clearly, the goal with Metal Gear Ac!d was to score once more by launching the new PSP hardware with a proven superstar. However, this time Snake's mission is quite a bit different than his past forays, and the results are mixed.

Metal Gear Solid 3: Snake Eater – Review

More than anything else, a game designer has the unique ability to inflict pain on people. Whether this pain comes in terms of boredom or frustration or sadness is irrelevant. If a game designer can create dissonance, get the player to reflect on why they are experiencing it, and focus that reflection back into core mechanics of the game, he or she has just accomplished something that only videogames can do.

Boktai: The Sun is in Your Hand – Review

I can do without a lot of the pseudo-religious preachiness that certain games inflict on the player in the form of hefty non-interactive dialogue. While a game can spout out socially relevant and morally suggestive dialogue all it wants, it's just as easy for gamers to impatiently scroll through the text while letting their eyes wander around the room and not paying any attention to the message that the game is so painstakingly trying to convey.

Zone of the Enders: The 2nd Runner – Review

Loyal readers of the site may recall my less-than-favorable review of the original Zone Of The Enders back in 2001. Despite a great battle engine and the attachment of Hideo Kojima's name, it was a shallow bore that sold more copies than it deserved thanks to a massive wave of hyperbole and the Metal Gear Solid 2 demo disc it was packaged with. The project was massively unsatisfying, and I couldn't understand why an illustrious house like Konami would release such a half-baked product. Evidently, someone at Konami HQ must have been thinking the same thing.