Tag: Hideo Kojima

GameCritics.com Podcast Episode 44: Amnesia, MGS Peace Walker, Alan Wake Redux, Halo: Reach

This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.

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MGS: Peace Walker, XBLA’s The UnderGarden and Faery

Metal Gear Solid: Peace Walker Screenshot

Been spending some more time with Metal Gear Solid: Peace Walker on the PlayStation Portable. Like I said in the last post, it got off to a slow start but it's really been picking up. After putting a few more hours into it and getting past the fifth boss, I think what I like most is that it's both stripped down (the tactical stealth action) and complex (the Outer Heaven sections) at the same time.

Metal Gear Solid: Portable Ops – Review

Read review of Metal Gear Solid: Portable OpsRegardless of its flaws, I'd say that is probably one of the safest purchases for PSP gamers, easily trouncing most of the junk in the PSP section. Snake is definitely one of the most compelling characters in videogames today, and I'd take a slightly flawed adventure with him over another carbon-copy racing game or generic puzzler any day.

Metal Gear Solid 3: Subsistence – Review

'd intended to review Metal Gear Solid 3: Snake Eater (MGS3) when it originally came out. A longtime fan of the series, I was interested to see what Kojima would do with a prequel. I found myself oddly underwhelmed by the game. As attractive as the graphics were, and no matter how polished the mechanics, playing the game left me cold. It wasn't any mystery why, either—frankly, half a decade after certain camera problems presented themselves in Metal Gear Solid (MGS), I didn't understand why I still had to spend ten hours worth of gameplay fighting to see what was going on around me.