HIGH A fantastic blend of survival gameplay and tactical action.
LOW Too many people dead-set against the game for external reasons.
WTF The ‘restart only’ option on timed missions is a huge bummer.
HIGH Infiltrating a heavily guarded enemy prison for the sole purpose of retrieving a copy of A-ha's 'Take on Me'.
LOW A lack of story motivation coupled with an overload of open-world repetition.
WTF Huey's role in the game.
HIGH The slow-mo reflex mechanic that kicked in to save my ass countless times.
LOW Hitting "Restart Checkpoint" because a guard saw me across the map.
WTF That time a guard shot me from one foot away … with a rocket launcher.
HIGH Grabbing one Marine by the throat and shooting his friend in the head while slo-mo rain pelts the scene.
LOW How long am I going to have to wait for the resolution to this cliffhanger?
WTF One of the side missions is longer and more intricate than the main game.
HIGH The excellent expanded characterization of The Boss.
LOW Watching a tank slowly circle an area for 30 minutes while attempting to non-lethally disable its entourage.
WTF The ending after the ending. Pacifica Ocean?
HIGH The combat system once all the moves are unlocked.
LOW The first several hours.
WTF Gabriel Belmont's neck is bigger than his head.
This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.