Tag: Harmonix

Guitar Hero – Review

I don't usually like music games. They don't do much for me. I don't like singing along doing karaoke, I don't like sweating and stepping on arrows in Dance Dance Revolution, and I don't like anything that uses bongos… but I like Guitar Hero. Why do I like Guitar Hero when so many other audio-based games leave me cold? In this case, it's all about the controller.

EyeToy: Antigrav – Review

Let's face it: every sci-fi geek's most fervent wish is that someday, some genius will invent Star Trek's holodeck in real life. What could be better than going into a sterile little room and suddenly finding yourself at the peak of Mount Everest looking out at the roof of the world? Or better yet, slinging a mean six-iron in the old West with tumbleweeds in the background?

Amplitude – Second Opinion

I don't think I'll disagree when Erin says that Amplitude sounds an awful lot like top-forty radio. Whether that's a good thing or a bad thing probably depends heavily on individual tastes. Still, Frequency's more underground selection of music did give it a big advantage. Frequency was as much about discovering a song as it was about playing it.

Amplitude – Review

The more I play Amplitude, the less inclined I am to simply call it a music game without adding a hefty disclaimer. Both Amplitude and its predecessor, Frequency, take the player to another more intimate level of the music creation process.

FreQuency – Second Opinion

Frequency leads a relatively short list of music games on the PlayStation 2, which is a bit of a surprise since the popularity of the genre is continuing to grow. Music is at the very core of Frequency; many types of music are represented in the game and the gameplay lets players believe that they actually are performing and making the music happen by using their controllers to input beats for each instrument, such as guitars, synthesizers, and drums.

FreQuency – Review

Its not often that Im left stymied when reviewing a disc. Personally, I tend to get a clear vibe on something shortly after firing it up, and that gut feeling is rarely wrong. Until I encountered Frequency, I couldnt ever recall feeling so indecisive about a game. I got a lot of mixed signals while playing it, and just didnt know what to make of it.