He's not angry, just misunderstood
HIGH Hanging motionless for a split second a hundred feet in the air above a boss before crashing down on it bionic fist first.
LOW Fumbling ineptly with certain biomech enemies for a large amount of time before discovering their weakness.
WTF When replaying certain sections, the in-game chatter is sometimes replaced with more profane versions of the same sentence.
If you've been reading this blog then you will know that I was quite impressed with the recent Bionic Commando game, updated and re-imagined by Swedish developer GRIN. So impressed, in fact, that I felt motivated to track down someone on the development team and ask them a few questions about their superb effort.
Thankfully, Bionic Commando producer Dan Eriksson was quite willing to chat with me for a bit about the work involved in reinventing such a classic game.
Reaching into the past with a bionic grip
HIGH Mastering the arm and swinging effortlessly through levels.
LOW Some checkpoints are set too far apart.
WTF The elements of a great story are here, they're just hardly used.