Let’s get one thing straight right off the bat — 2020 was a lousy year, particularly if you lived in the United States, and particularly if, like me, you live in New York. I spent most of the year inside (when I wasn’t working six jobs) looking for something to distract myself from the dystopian hellscape that is the real world.
I originally planned to go all-out and include some superlatives and other categories for this list. After some pondering, I would rather keep it simple but sincere. I mean, that’s basically been my M.O. for the past 9 months I’ve been writing at GameCritics.
I will admit that the bit this article is going for started as a joke in the first half of 2020, but as the year went on, it became less of a joke and more of a legitimate argument.
2019 has certainly been a year, and while it’s had its ups and downs, I’d like to think it’s been a pretty strong one for games — in part because the expected crop of sequels, franchise entries, and long-anticipated debuts fell surprisingly flat, clearing the field for new and unusual titles to have time in the spotlight.
So Videogames co-host Carlos Rodela is a man of many words, but he prefers his spoken, rather than written. You can hear his full thoughts on our GOTY episode, but he’s also done a video showcasing his picks. Eyes or ears, he’s got you covered either way!
Another year, another top 10.
Hey! I don’t have much to say. It was an okay year.
There are a lot of games I didn’t manage to get to that are still on my “to play” list — frankly, there’s never enough time to get to them all. For every ‘big’ one I still want to get to, there’s an indie or two that are just as interesting and that same diversity of interest is reflected in the games I did pick for my 2019 list.