2019 has certainly been a year, and while it’s had its ups and downs, I’d like to think it’s been a pretty strong one for games — in part because the expected crop of sequels, franchise entries, and long-anticipated debuts fell surprisingly flat, clearing the field for new and unusual titles to have time in the spotlight.
So Videogames co-host Carlos Rodela is a man of many words, but he prefers his spoken, rather than written. You can hear his full thoughts on our GOTY episode, but he’s also done a video showcasing his picks. Eyes or ears, he’s got you covered either way!
Another year, another top 10.
Hey! I don’t have much to say. It was an okay year.
There are a lot of games I didn’t manage to get to that are still on my “to play” list — frankly, there’s never enough time to get to them all. For every ‘big’ one I still want to get to, there’s an indie or two that are just as interesting and that same diversity of interest is reflected in the games I did pick for my 2019 list.
I’ve been trying to assess how to actually gauge how ‘great’ a year is for videogaming considering that videogames are cool and every year there’s way too many great games to play, and I think I’ve come up with a pretty good barometer.
2017 is finally over and I am proud to say I’ve survived it. One of the few bright spots has been the sheer number of brilliant titles this year — with standouts in every genre, there’s been something for everyone. The ten games below are the ones that stood out to me (for better or for worse) and people coming to this list might be surprised by the omissions. I must confess that I own neither the PS4 nor the Switch, so bear with me on this one…
2017 was a great year for games in the midst of a rather unfortunate year for quite literally anything else. There were a lot of new titles that made a splash, the Nintendo Switch had an amazing launch, and there was a rather large set of classics that were revisited this year that also had a big impression. Here’s my rundown of my top ten of 2017.