Tag: Goichi Suda

Darren-Kun’s Magical GungHo Adventure!

 

Sometimes, good things just sort of land in your lap.

You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.

In my case, that last one is exactly what happened to me.


Broken Love: Adoration of games that didn’t quite get it right, Part 3

Folklore Screenshot

Folklore received heavily mixed reviews upon its release back in 2007. Though it was praised by many for its dark atmosphere and emphasis on lore, it was hit hard by some for its incessant back-tracking, messy storytelling, and hit-or-miss Sixaxis controls. Though it was never deemed a complete failure (and surprisingly, got more than a couple 9/10's) there was something about it that doomed it for the bargain bin.

Shadows of the Damned Second Opinion

Magnifico, Indeed

Shadows of the Damned Screenshot

HIGH Killing six demons with a single Hot Boner.

LOW The boring switch puzzles right before the final boss.

WTF If I had to pick one, it'd be the discovery that strawberries are made of ground up tongues. Really, the entire game is a giant WTF.

Shadows of the Damned Review

More Boner Jokes than You Can Shake a Dick At

Shadows of the Damned Screenshot

HIGH The interplay between Garcia and Johnson is often quite hilarious. I loved these characters, despite their inherent cheesiness. Oh, and the Evil Dead homage level.

LOW Avoiding a recurring enemy who instantly kills you when she touches you. The game's controls make that far more challenging than it should be at certain points.

WTF Seriously, this whole game is one giant WTF?!? moment.

Killer7 Second Opinion

The cel-shaded look and trance-like audio form a strikingly edgy and elegant whole. Jason's description perfectly captures the bold minimalism that permeates the game, from the chapter start screens that require the player to guide a laser sight over a black silhouette of the level's antagonist and blast it into a spatter of red dots, to the "game over" screens that consist of stark renderings of the characters' agonized faces that would look right at home in a contemporary art gallery.

Killer7 Review

There is one thing that all would likely agree on: Capcom has produced a game that may seem like a throwback to halcyon days of yore, when adventurers pointed and clicked their way to the end of a game, but it drips modern style and gun action along with rivers of blood.