HIGH The potential for sophisticated form and narrative.
LOW …not acting on this potential of its own accord.
WTF There were multiple endings?
HIGH The potential for sophisticated form and narrative.
LOW …not acting on this potential of its own accord.
WTF There were multiple endings?
As the release date of Ghostwire: Tokyo approaches, we’ve now been able to get hands-on time with the final version. While we’re only allowed to talk about the first two chapters (which cover much the same ground as our hands-off preview from last month) being able to play for ourselves has allowed for us to take a different approach in the same general area. And honestly, it’s looking quite promising at this point.
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